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            Tencent E-sports Details Plan in 2020 Global Esports Summit

            2020.08.24

            The 2020 Global Esports Summit and Tencent E-sports Annual Conference was held in Bo'ao, Hainan on 24 August. This conference aimed to bring together sports industry elites and esports industry leaders to discuss the industry’s potential and explore new opportunities in the future. Tencent E-sports outlined its annual plan at the event.

            Mark Ren, Chief Operating Officer of Tencent, believes that esports are becoming the world's most promising and fastest-growing form of competition and sport. He said esports have captured the hearts of young people around the world, and reach across boundaries and cultures to bring people together. Ren added that Tencent E-sports will work with several strategic partners to foster "new industry forms" with "new experiences" and create "new growth" for eco-partners in various industries, while paving the way for more events to develop and thrive worldwide.

            Mark Ren, Chief Operating Officer of Tencent

            Wei Jizhong, Vice President of Global Esports Federation (GEF), Honorary Life President of FIVB and Honorary Life Vice President of Olympic Council of Asia (OCA), Deng Yaping, Olympic Champion in Table Tennis, Dídac Lee, Member of the Board of Directors of and Head of Digital Field of FC Barcelona, and many other prominent guests in sports and esports industries were invited to the event to share their insights into the future possibilities of the esports industry with a focus on how to strengthen communication, build business models, and explore cutting-edge technologies in the age of going global. Chris CHAN, President of the Global Esports Federation (GEF), presented the latest development of GEF, and the executive committees of GEF from five continents extended their good wishes online through videos. In response to the call of the International Olympic Committee (IOC) for engagement and communication between esports and sports, GEF and Tencent E-sports jointly launched the #Worldconnected Initiative. Representatives of Tencent, Riot Games, Supercell, and Smilegate made their commitment to supporting the initiative and building an interaction platform together.

            GEF and Tencent E-sports jointly launch the #Worldconnected Initiative

            “In the past decade, our concerted effort made esports evolve into a flourishing independent industry,” said Edward Cheng, Vice President of Tencent and Vice Chairman of GEF. “In the future, we will work with more partners to realize the standardization and globalization of esports."?

            Edward Cheng, Vice President of Tencent and Vice Chairman of GEF

            At the Tencent E-sports Annual Conference, Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports, officially released the "Annual Plan for Tencent E-sports". By integrating esports with cities, technologies, business, education and sports, and promoting the plan for developing esports in cities, Tencent E-sports will share Tencent's technologies and experience in esports and explore a diversity of business scenarios and opportunities for the industry. Tencent E-sports will also continue its investment in training and cultivating more esports talents. Incorporating 12 events under seven categories into its strategic plan, Tencent E-sports will team up with VSPN to make these events more systematic and more compelling, thus vitalizing the esports industry and accelerating the popularity of e-sports.

            Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports (second from the left) explores a diversity of business opportunities with the industry

            About Tencent E-sports

            Tencent E-sports initially operated through Tencent Games Arena (TGA) from 2010 and was officially founded as a brand on December 9, 2016, making itself an independent business like Tencent Games, China Literature Limited, Tencent Pictures and Tencent Anime.

            After a decade’s development, Tencent E-sports has grown into the most leading and competitive esports brand in the world by building up the most diversified event system, largest number of e-sports users and highest event views.

            Tencent E-sports professionally and comprehensively supports domestic and international esports development and promoting global e-sports cultural exchanges in events, education, technology, industrial ecosystem, franchising and regulation.

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